Bootlegging is a structured brainstorming technique particularly suited to multidisciplinary settings [Holmquist2008]. Reboot sessions are extensions of the original process to focus in on important features pertinent to the research goals [CorreiaTanaka2014]. Bootlegging workshops are collaborative, generative design sessions used to brainstorm new visions of technology intervention, not unpack processes that people do now in detail. It can build early stage scenarios and ideas around the different experiences that might be possible with technology or just about situations where technologies may occur. Bootlegging has been employed previously for design work in mobile music applications [Holmquist2008], VJing app design [CorreiaTanaka2014], and determining application ideas with specific tool-chains for interdisciplinary consortiums [RAPID-MIX].
Lars Erik Holmquist. 2008. Bootlegging: Multidisciplinary brainstorming with cut-ups. the Tenth Conference on Participatory Design, PDC 2008: 14–17.
Nuno N. Correia and Atau Tanaka. 2014. User-Centered Design of a Tool for Interactive Computer-Generated Audiovisuals. ICLI. Retrieved from http://users.fba.up.pt/~mc/ICLI/correia.pd
RAPID-MIX. D2 . 2 Design Guidelines for prototyping. Retrieved from http://rapidmix.goldsmithsdigital.com/wp-content/uploads/2016/02/D2.2DesignGuidelineforPrototyping.pdf