Data Visualisation

More trawling results! Here is a few interesting data visualisation techniques and representations. Finding these quite stimulating for the idea of how a human would have to navigate extremely complex data structures. By simplifying the complexity through visual algorithms a form of order can emerge that is almost tangible and readily usable. Hope to integrate some of this work as an influence to the virtual reality interface in the project.  

The example above is particularly mathematics heavy once you inspect the linked paper, imagine this one will just have to be used as influence rather than direct transcribing…  The visual designer’s interpretation and implementation for this project is phenomenal, after inspecting the paper and watching again I am in awe.

This rhizome navigation example reminds me alot of minority report style interfaces with circular information modules utilising layered detail and selectable depth. Unfortunately the source code for the project is no longer available, but in principle a similar node architecture could be mocked up using Prefuse or Processing, trouble is migrating this into Unity. Music is proper hootenanny aswell!


Expression vs Engagement

In the video above Eran Egozy of Harmonix Music, makers of guitar hero, describe how they have always pushed towards a goal of everyone being able to enjoy the expression of music. Egozy presents previous works, and describes nature of game interaction in musical games. The key takeaway of this presentation is the concept of balancing expression and engagement in musical games. Through the iterative development within their games various approaches have been tested in the field, and this presentation serves as a review of their strengths and weaknesses in the context of expression. Egozy poses the question of whether expression can exist in a game environment at all, as no agency is given for creative deviation from the mind of the user. Contrary to this statement Ergozy’s mission statement is to provide levels of musical engagement to anyone, musically proficient or not. Many of the systems deployed work through sophisticated audio and visual feedback that allows development of a game dynamic. In some game platforms levels of virtuosity have been allowed but have received mixed success. In other games no expression was present but large levels of player engagement and flow were observed. In their most recent game development, Fantasia Music Evolved, a balance is said to be struck between game engagement and expressive affordances. By including interactive music content and unique musical variations this game excels in both game and music contexts, while simultaneously supporting one of the most important concepts in game immersion, narcissism, as exemplified by the lasting level of inclusion in the game. An example of the game being played is shown below, albeit a little impaired…

A note on future posts, and a wee taster

For the next few months this blog will serve as container for some research updates. The imaginative category tag for all these pieces will be "Research Updates". 

The research project is in the field of immersive audio environments, meaning many areas are due to be reported on. In general the flavour will be quite scientific but at times some more esoteric artistic approaches will make an appearance. 

As a taster of what to come here’s some videos of influences and general stimulation!

Interactive architecture

Light Piano by   , a light machine instrument that provides a novel interaction space.

Irregular Polyhedron Study #1 – Vertex, edge and volume, found at creative applications